local language=aipGetModConfig("language")

function fn()
local inst=CreateEntity()

inst.entity:AddTransform()
inst.entity:AddNetwork()

MakeInventoryPhysics(inst)

inst.entity:SetPristine()

if not TheWorld.ismastersim then
return inst
end

inst:AddComponent("sanityaura")
inst.components.sanityaura.aura=TUNING.SANITYAURA_SMALL

inst.persists=false

inst:DoTaskInTime(7,inst.Remove)

return inst
end

return Prefab("aip_sanity_fx",fn)
